

Once Ravel goes down, you will see a short cinematic of Shadows and Greater Shadows entering her maze. Keep up the pressure with spells and steel and make sure to have Nordom pelting her with crossbow bolts. This is the first of the game's "boss fights" and may cause you some trouble, as Ravel knows some powerful spells. Ravel summons a n umber of Trigits to her aid. You will gain a *lot* of experience, a number of stat bonuses, and some powerful items.Īs the conversation draws to a close, it becomes clear that Ravel won't let you leave peacefully, and that you will have to kill her. As I said, this is one of the highlights of the game. The conversation will take longer than exploring the maze. Once you have cleared the maze, find Ravel at 2 and speak to her. You will run into a lot of Trigits, Ravel's tree-like monsters, and a number of traps that cast Black-Barbed Curse if you step on them. The maze is not very complicated and you can explore it fully in about five minutes. You arrive at the portal at 1 in the lower edge of Ravel's Maze and have to find your way to the center of the maze where Ravel is walking around. Also, I find the meeting with Ravel to be a focal point in the game, and as such it deserved an act to itself. The answer is, I found that Ravel's Maze didn't belong logically with Act 5, which takes place in Sigil, or with Act 7, which takes place in the gate town of Curst. You may ask why I have chosen to create an act for one single area.

This is where the Lady of Pain sent Ravel after she tried to open all portals in Sigil. The game also becomes a lot more linear from this point.Īct 6 covers only one area, Ravel's Maze.

If you were getting tired of minor side quests and endless conversations, this is where the game speeds up quite a bit.
